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CTF-Spaceship

This is an overview of my CTF level I did for a school project in Unreal Tournament. The map is build symmetrical so that the teams have the same starting odds. There are three ways to approach the other teams flag but only two entrances. Either the player takes the fastest way through the main door which is basically a straight line from one side to another, or take the detours around the map in form of tunnels. The level is built so that players with not that much knowledge of the game will be able to navigate through the map, it is quite straightforward. In overall this is an intense and stressful level with high pace and quick turnarounds.

This is an example gameplay on how it could look like for a team taking the flag from enemy base back to their own base.

Working elevator

Heaven

Enemy base

In order to get to the sniper rifle you either need to jump down from heaven or you can take the jump pad. If you are not careful enough you could end up in the toxic water which will lead to certain death.

If you wanna read the full design document for this level press the "Read More" button.

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